Saturday, 7 March 2015

Assessed Activity 2.1 - Pedagogies


Pedagogy strategies  is the way learning is delivered. For adults learning this is called Andragogy.

There are several pedagogy approaches to learning which includes Case-Based Learning, Inquiry-Based Learning, Project-Based Learning, Resource-Based Learning and Games-Based Learning.

In 2010 at the DEANZ Conference held here in Wellington, Terry Anderson from Athabasca University in Canada described three generations of distance education pedagogy. These are:-



  • Behaviourist/cognitive, constructivist and connectivist. (Anderson, 2010)[1], where: behaviourist/cognitive includes, self paced and individual study;
  • Constructivist, working in groups; and
  • Connectivist, using networks and collectives.

For a blended environment, behaviourist includes instructivits - this is where the content is 'taught' to students as in a lecture.  In a blended environment there are multiple strategies which are used to engage students with different pedagogies used depending on the situation.


In this blog I aim to describe an instance from my past learning experiences (good or bad) and describe it's effectiveness in regards to certain approaches.

Case-Based Learning - Real-life examples for example Law Students. They look at old cases and study them, trying to find the solution without first knowing the result. It is a good way of learning as it gives the student something specific to focus on which will help them to recall the details later on. They can test their knowledge and build on their existing knowledge to find the solution to the problem.

eLearning could be integrated using video footage of the case as it was filmed, giving students another dimension to the case. The students could be 'in' the court room so to speak seeing how the lawyers performed and find out if their conclusions were correct.

Resource-Based Learning - Books, YouTube and instructional videos. These are some of the resources used by students to learn - typically used in Universities. Students are given the resources and are more accountable for their own learning.

eLearning is already integrated into resource-based learning, for example in our own class for this subject we use wikieducator as a source, not only to read and to watch clips from videos but the lessons and resources are all in one place.

Project-Based Learning - Assignments are a good example of project-based learning. In my first year of this degree we had to make a game using a program called SNAP. I didn't find this a good way of learning for me as I could not understand the program.

eLearning helped when I resat this paper as I looked at YouTube videos on how to use the program. I feel that it would have been more beneficial if this had of been used in the class.

Game-Based Learning - Game based learning is a good way for young children to learn without realizing that they are learning. At school we taught children Maths by using a game where the numbers and symbols were shown on the screen and they were given a certain amount of time to 'touch' the answer. As they improved the time allowed got shorter.

eLearning is integrated in several different lessons and is a very useful tool for teachers. I wish that they had this kind of learning when I was at school.


What are you opinions on this, email me if you have any other ideas.



REFERENCES

Anderson, T. (2010) Three Generations of Distance Education Pedagogy [PowerPoint]. Retrieved May 2, 2010 from http://cider.athabascau.ca/CIDERSessions/sessionarchive 

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